*General Instrument CP1610 16-bit microprocessor CPU running at 894.886 kHz (i.e., slightly less than 1 MHz) *1456 bytes of RAM: *240 × 8-bit Scratchpad Memory *352 × 16-bit (704 bytes) System Memory *512 × 8-bit Graphics RAM *7168 bytes of ROM: *4096 × 10-bit (5120 bytes) Executive ROM *2048 × 8-bit Graphics ROM *160 pixels wide by 196 pixels high (5×2 TV pixels make one Intellivision pixel) *16 color palette, all of which can be on the screen at once *8 sprites. Hardware supports the following features per-sprite: *Size selection: 8×8 or 8×16 *Stretching: Horizontal (1×, 2×) and vertical (1×, 2×, 4× or 8×) *Mirroring: Horizontal and vertical *Collision detection: Sprite to sprite, sprite to background, and sprite to screen border *Priority: Selects whether sprite appears in front of or behind background. *3 channel sound, with 1 noise generator ( audio chip: General Instrument AY-3-8910) Info:
http://www.intellivisiongames.com http://en.wikipedia.org/wiki/Intellivision